S1 · The Block
Anchor. Camera locked; only the light morphs (mist→clear, cool dawn→warm sun). Validates Seedance holds a locked frame.
One locked wide of the block, chained through TIME — five clips, each generated on the previous clip's final frame (chainFrom). The camera never moves; only time does: empty block → framed → locked-up shell → finished at dusk → lights on. Play each (they loop) and scrub; then check every boundary is seamless. Nothing branches until this chain is approved.
Anchor. Camera locked; only the light morphs (mist→clear, cool dawn→warm sun). Validates Seedance holds a locked frame.
THE PROOF. Slab + pine wall frames + roof trusses + scaffolding rise on the locked block; light hardens to midday. No camera drift, no melt. The chained time-morph works.
Locked-up shell: brick veneer to full height, Colorbond roof on, windows in and dark, scaffolding gone, overcast still light. 'From the street, nothing.' Geometry now fixed.
Finished: exposed-aggregate driveway, letterbox, native garden beds + buffalo lawn made good; overcast warms and lowers to dusk (pink horizon, deep blue above), windows still dark. Camera locked. Perfect handoff into the close.
THE EMERGENCE CLOSE. Generated with an end-frame (the approved dusk-lit target): windows light up room by room, warm gold against deep blue-hour; interiors visible, exterior lights on. Lands on the spine 3/4 locked wide (matches S1-S4), not the target front-on angle — correct for continuity. borderLock low only because the sky colour changed dusk->deep-blue, not camera drift.
Each pair: the left is link N's last frame, the right is link N+1's first frame. They are the same handoff frame, so they should be near-identical — proof the chain has no jump.







