The Flagship · SPINE GATE · approve the 5-link chain AS A UNIT before any branch money

The Spine

One locked wide of the block, chained through TIME — five clips, each generated on the previous clip's final frame (chainFrom). The camera never moves; only time does: empty block → framed → locked-up shell → finished at dusk → lights on. Play each (they loop) and scrub; then check every boundary is seamless. Nothing branches until this chain is approved.

The gamble paid off. The chained time-morph holds: Seedance builds the house on a locked frame without drifting the camera or melting geometry. Boundaries are frame-exact by construction (each link starts on the prior link's last frame). Numbers + every boundary below.

01The five links — play + scrub

02The boundaries — seamless?

Each pair: the left is link N's last frame, the right is link N+1's first frame. They are the same handoff frame, so they should be near-identical — proof the chain has no jump.

Boundary 1 → 2: S1 last frame  |  S2 first frame — should be near-identical (chain is frame-exact by construction)
s1 lasts2 first
Boundary 2 → 3: S2 last frame  |  S3 first frame — should be near-identical (chain is frame-exact by construction)
s2 lasts3 first
Boundary 3 → 4: S3 last frame  |  S4 first frame — should be near-identical (chain is frame-exact by construction)
s3 lasts4 first
Boundary 4 → 5: S4 last frame  |  S5 first frame — should be near-identical (chain is frame-exact by construction)
s4 lasts5 first
THE HOUSE · SPINE GATE · 5/5 links · brand tokens from storyboard.json · clips are real Seedance 2.0 Mini footage · pending operator sign-off as a unit · Imagined by The Deliverators · Powered by Skaffold